Select the same model, textures are in the same folder.ĥ. File menu / Import/ 3D Coat Pbr material.Ĥ. ![]() Installed addon, shows no problems with it in the preferences panel in Blender after closing Blender and reopeningģ. If there's a need and it seems to be stable, I will commit the Add-On to the official Blender Add-on page. Thanks to digman for the advice on how to setup the nodes. If so, post your Blender Console output here (Window => Toggle System Console => Execute the Add-on => mark all text in the console and RIGHT click to copy) If all your textures/maps are in the same folder as your model (it should be, by default), then the plugin will create a new material for your selected object(s). This will open a file explorer in Blender. py'Ĭlick on the "Install Add-on from File." button at the bottomĪctivate the newly added plugin (filter for 'coat' if you can't find it)Ĭheck the following ONLY (and select the Blender Export Preset):Īfter installation you will find a new menu entry under 'File' => 'Import' => '3D Coat PBR materialįirst select your object(s) you want to import the new material to. Don't mix itĬopy the script content and paste it into a new file, named '3dCoatPBRImporter. Make sure to give each map the same extension in 3D Coat. If AppLink is present, new toolbar option available (WIP, not working for now) Metttalic, Roughness and NMap are now set to Non-Color ![]() Metallic now connects to the correct slot Since Blender 2.8 is still in development, I can't guarantee the Add-on to be working forever. I guess it should work with any of these. I used Windows 64 bit (not the new compiler one). ![]() I just updated the script to V 0.7, it now supports Eevee in Blender V 2.8 (Blender Dev build, can be found here: )
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